#Inventor V2.0 ascii Environment { ambientIntensity 1 ambientColor 0.7 0.7 0.7 } Separator { DirectionalLight { direction 0.2 -0.2 -1 } Separator { Transform { translation 0 0 -2 scaleFactor 1 1 0.5 } Sphere { } } Separator { Translation { translation 0 0 9 } Material { diffuseColor 0 1 1 } Texture2 { filename "emerald-sea.rgb" } Cylinder { radius 0.5 height 7.5 } Separator { Rotation { rotation 1 1 0 3.14159265 } Cylinder { radius 0.5 height 7.5 } } } SpotLight { intensity 1 color 0.6 0.6 0.6 location 0 0 -2 direction 0 0 1 dropOffRate 0.01 cutOffAngle 0.8 } PointLight { location 0 0 5 } Sphere { radius 0.5 } Separator { Material { diffuseColor 1 0 0 } Coordinate3 { point [ 0 2.887 0, 2.5 -2.646 0, -2.5 -2.646 0, 0 0 5 ] } IndexedFaceSet { coordIndex [ 0, 1, 2, -1, 0, 1, 3, -1, 0, 2, 3, -1, 1, 2, 3, -1 ] } } Separator { Transform { translation 0 0 6.23886 rotation 0.405027 -0.62909 0.663475 3.94411 } Separator { Material { diffuseColor 0 0 1 } Cone { bottomRadius 2.5 height 2.5 } Cube { } } Separator { Translation { translation 0 2.5 0 } Material { ambientColor 0.111351 0.111351 0.111351 emissiveColor 0.017091 0.285714 0.0348941 transparency 0.765306 } Cylinder { radius 5 height 10 } } } }